|Submitted articles awaiting review:||3|
|Articles currently under review:||7|
|Recommended articles being edited:||2|
|Accepted articles being copyedited:||0|
|Acceptance rate:||43/80 = 54%|
2015-02-15: New Editorial Board Members
As we enter our third year of publishing JCGT, I welcome our new members of the editorial board:
- Angelo Pesce, Activision
- Wenzel Jacob, ETH Zurich
- Yoshiharu Gotanda, tri-Ace
- Wojciech Jarosz, Dartmouth College
- Oliver Wang, Disney Research Zurich
- Alexander Wilkie, Charles University
Editors are nominated annually from among industry professionals and academic researchers who, in the spirit of the journal, have significantly advanced the field both through their own work and through service such as reviewing, public talks, conference committees, textbooks, and courses. Nominees voted in by the editorial board serve renewable two year terms as corresponding editors for JCGT.
2015-01-12: JCGT Papers to Appear at I3D 2015The following JCGT papers will be presented at I3D 2015. This
- Fast Distance Queries for Triangles, Lines, and Points using SSE Instructions
- Real-time Radiance Caching using Chrominance Compression
- A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting
- Efficient GPU Screen-Space Ray Tracing
- BVH Split Strategies for Fast Distance Queries
2014-09-29: JCGT-I3D 2015 Partnership
I'm pleased to announce that we're continuing the partnership with the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games for next year. Authors of accepted JCGT papers that were submitted to JCGT between 2013-10-23 and 2014-10-21 are elgible to present their work at the 2015 conference in San Francisco. Presentation spots are limited and will be assigned in the order that we receive requests.
Exceptional papers from the conference proceedings will be selected by the board for followup fast-tracked journal publication in JCGT. Followup work requires at least 30% new material and should focus on practical and implementation issues. We will announce these papers on the last day of the conference during the awards ceremony.
2014-03-07: JCGT Papers at I3D'14
The authors of the following previously-published JCGT papers will present their work at the ACM Symposium on Interactive 3D Graphics and Games (I3D) 2014 conference next week:
- Gribble, Naveros, and Kerzner, Multi-Hit Ray Traversal
- Rauwendaal and Bailey, Hybrid Computational Voxelization Using the Graphics Pipeline
- Sloan, Efficient Spherical Harmonic Evaluation
- McGuire and Bavoil, Weighted Blended Order-Independent Transparency
- Johnsson and Akenine-Möller, Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications
- Toth, Avoiding Texture Seams by Discarding Filter Taps
At the conference, we will announce papers from the I3D proceedings that are invited to publish extended journal versions in JCGT with an accelerated editing process. All authors of work at any graphics venure are of course always welcome to submit followup work to JCGT through the regular review process. At I3D'14, we invite community discussion and comments particularly to Morgan McGuire (JCGT Editor-in-Chief) and John Keyser and Pedro Sander (I3D'15 Papers Chairs) on the impact of this one-year JCGT-I3D partnership and the possibility of extending it in the future.
2013-11-17: ISSN Number Issued
Managing Editor Alice Peters arranged for JCGT's International Standard Serial Number (ISSN) 2331-7418 through the ISSN Center at the Library of Congress. This is now listed in JCGT article bibtex files.
2013-09-26: JCGT-I3D 2014 Partnership
I'm pleased to announce a special partnership between JCGT and the ACM Symposium on Interactive 3D Graphics and Games (I3D) 2014 conference. This year, I3D will include presentation of JCGT papers in the program. Furthermore, selected I3D papers will be invited to follow up with extended implementation details in JCGT. This brings together the advantages the considered, detailed exploration of a topic in a journal and the public presentation and debate of a conference. JCGT and I3D are a particularly good fit for one another, with overlapping communities and a shared focus on practical, robust methods with collaboration between academia and industry.
JCGT Papers Presented at I3D: The authors of any paper submitted to JCGT before 22 October 2013 who want to present at I3D 2014 should e-mail firstname.lastname@example.org before 4 December 2013. In the event that there are more authors who wish to take advantage of this opportunity than the schedule can accomodate, we will prioritize speaking slots in the order that e-mails were received. Authors whose papers are under review may request a slot conditional on their paper being accepted. Speakers must register for and attend the conference as would authors presenting papers in the regular I3D program.
I3D Paper Followup in JCGT: Every paper accepted at I3D will automatically be considered by the I3D committee and JCGT board for subsequent followup in the journal. Authors of papers that are recommended for followup in JCGT will have the opportunity to revise at least 30% of their paper to address the implementation details, limitations, and robustness evaluation emphasized by the journal. At least two of the anonymous I3D reviewers from the original paper will also review for JCGT per paper, providing continuity and accelerating the publication process. The papers selected for this process will be announced at the I3D closing ceremony.
2013-01-18: Opening Volume 2
The inaugural Volume 1, Issue 1 of JCGT contains five articles written and accepted in 2012 that total slightly over 100 pages. These papers were collectively downloaded more than 40,000 times in the past six months. These are strong and diverse papers that span the intended breadth of JCGT, including novel research, long-form systems, and position papers that are all of immediate practical value in computer graphics. I'm currently adjusting the website to post the last two of these papers and appropriately archive the volume now that it is closed. Note that these papers are all Creative Commons licensed so that they may be distributed freely.
The average time from submission until a first decision for the first volume was four weeks, with an average of 25 days from that point to publication for recommended papers. These are exceptionally fast turnaround times for thorough reviewing and editing. They are made possible by our dedicated editorial board listed on the masthead on the right and by our anonymous reviewers. I anticipate a slight increase in those durations for January and February 2013 due to holidays and the SIGGRAPH papers deadline and paper reviewing. The editing and reviewing at JCGT is the best that I've seen in the field for contemporary publication venues.
The journal is now accepting papers for Volume 2. This volume will be numbered in two issues, although papers will continue to be published online immediately upon acceptance. We currently have nine papers in the pipeline for this volume. There is no minimum or maximum size for an issue. Our goal is to publish five papers per issue. I invite authors to discuss paper topics with me even before submitting their work. The primary advice that I offer all authors is to fully and candidly present information in the form that they themselves would seek as readers. That often includes discussion of failure cases and integration issues, test data, and source code.
I updated the style file for Volume 2. The new format allows more text per page while retaining the single-column layout and relatively wide margins intended to enhance readability on tablets. The new template also adds explicit permission for re-use of the abstract and teaser (with attribution) for the purpose of summarizing or promoting the paper. We're working to expand our archival process and website, register with indexing services, and promote the journal in a variety of ways. The importance of these initiatives will scale with the number of papers in the journal. Our first priority remains publishing the timely and high quality articles that you find on this website.