Current Activity

Submitted articles awaiting review:11
Articles currently under review:7
Recommended articles being edited:3
Accepted articles being copyedited:1
Published articles:48
Acceptance rate:48/102 = 47%
(Updated 2015-09-24)

2015-08-09: Marc Olano is the new Editor-in-Chief

As my own term as JCGT Editor-in-Chief draws to a close, it is my great pleasure to perform my final duty of introducing the next EIC. The advisory board unanimously appointed Dr. Marc Olano, of the University of Maryland, Baltimore County as the new EIC. Marc is currently an Associate Professor, Director of the Computer Science Game Development Track at UMBC, and Co-director of the VANGOGH research lab.

Marc has an impressive record in both industry and academia. His personal area of expertise is hardware-assisted real-time rendering, including shading languages. He pioneered real-time shading languages at SGI, and has worked at Firaxis, Kodak, UNC, NCSA, and Rhino Robotics.

It has been a pleasure serving the graphics community as EIC and working closely with the truly fantastic editors and authors of JCGT. I know that Marc will build on the great publication that we've built together as a community and lead us to new heights.

--Morgan McGuire

2015-02-15: New Editorial Board Members

As we enter our third year of publishing JCGT, I welcome our new members of the editorial board:

Editors are nominated annually from among industry professionals and academic researchers who, in the spirit of the journal, have significantly advanced the field both through their own work and through service such as reviewing, public talks, conference committees, textbooks, and courses. Nominees voted in by the editorial board serve renewable two year terms as corresponding editors for JCGT.

2015-01-12: JCGT Papers to Appear at I3D 2015

The following JCGT papers will be presented at I3D 2015. This

2014-09-29: JCGT-I3D 2015 Partnership

I'm pleased to announce that we're continuing the partnership with the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games for next year. Authors of accepted JCGT papers that were submitted to JCGT between 2013-10-23 and 2014-10-21 are elgible to present their work at the 2015 conference in San Francisco. Presentation spots are limited and will be assigned in the order that we receive requests.

Exceptional papers from the conference proceedings will be selected by the board for followup fast-tracked journal publication in JCGT. Followup work requires at least 30% new material and should focus on practical and implementation issues. We will announce these papers on the last day of the conference during the awards ceremony.

2014-03-07: JCGT Papers at I3D'14

The authors of the following previously-published JCGT papers will present their work at the ACM Symposium on Interactive 3D Graphics and Games (I3D) 2014 conference next week:

After the presentations, we will post their presentation slides and any additional results on the papers' JCGT pages.

At the conference, we will announce papers from the I3D proceedings that are invited to publish extended journal versions in JCGT with an accelerated editing process. All authors of work at any graphics venure are of course always welcome to submit followup work to JCGT through the regular review process. At I3D'14, we invite community discussion and comments particularly to Morgan McGuire (JCGT Editor-in-Chief) and John Keyser and Pedro Sander (I3D'15 Papers Chairs) on the impact of this one-year JCGT-I3D partnership and the possibility of extending it in the future.

2013-11-17: ISSN Number Issued

Managing Editor Alice Peters arranged for JCGT's International Standard Serial Number (ISSN) 2331-7418 through the ISSN Center at the Library of Congress. This is now listed in JCGT article bibtex files.

2013-09-26: JCGT-I3D 2014 Partnership

I'm pleased to announce a special partnership between JCGT and the ACM Symposium on Interactive 3D Graphics and Games (I3D) 2014 conference. This year, I3D will include presentation of JCGT papers in the program. Furthermore, selected I3D papers will be invited to follow up with extended implementation details in JCGT. This brings together the advantages the considered, detailed exploration of a topic in a journal and the public presentation and debate of a conference. JCGT and I3D are a particularly good fit for one another, with overlapping communities and a shared focus on practical, robust methods with collaboration between academia and industry.

JCGT Papers Presented at I3D: The authors of any paper submitted to JCGT before 22 October 2013 who want to present at I3D 2014 should e-mail before 4 December 2013. In the event that there are more authors who wish to take advantage of this opportunity than the schedule can accomodate, we will prioritize speaking slots in the order that e-mails were received. Authors whose papers are under review may request a slot conditional on their paper being accepted. Speakers must register for and attend the conference as would authors presenting papers in the regular I3D program.

I3D Paper Followup in JCGT: Every paper accepted at I3D will automatically be considered by the I3D committee and JCGT board for subsequent followup in the journal. Authors of papers that are recommended for followup in JCGT will have the opportunity to revise at least 30% of their paper to address the implementation details, limitations, and robustness evaluation emphasized by the journal. At least two of the anonymous I3D reviewers from the original paper will also review for JCGT per paper, providing continuity and accelerating the publication process. The papers selected for this process will be announced at the I3D closing ceremony.

—Morgan McGuire

2013-01-18: Opening Volume 2

The inaugural Volume 1, Issue 1 of JCGT contains five articles written and accepted in 2012 that total slightly over 100 pages. These papers were collectively downloaded more than 40,000 times in the past six months. These are strong and diverse papers that span the intended breadth of JCGT, including novel research, long-form systems, and position papers that are all of immediate practical value in computer graphics. I'm currently adjusting the website to post the last two of these papers and appropriately archive the volume now that it is closed. Note that these papers are all Creative Commons licensed so that they may be distributed freely.

The average time from submission until a first decision for the first volume was four weeks, with an average of 25 days from that point to publication for recommended papers. These are exceptionally fast turnaround times for thorough reviewing and editing. They are made possible by our dedicated editorial board listed on the masthead on the right and by our anonymous reviewers. I anticipate a slight increase in those durations for January and February 2013 due to holidays and the SIGGRAPH papers deadline and paper reviewing. The editing and reviewing at JCGT is the best that I've seen in the field for contemporary publication venues.

The journal is now accepting papers for Volume 2. This volume will be numbered in two issues, although papers will continue to be published online immediately upon acceptance. We currently have nine papers in the pipeline for this volume. There is no minimum or maximum size for an issue. Our goal is to publish five papers per issue. I invite authors to discuss paper topics with me even before submitting their work. The primary advice that I offer all authors is to fully and candidly present information in the form that they themselves would seek as readers. That often includes discussion of failure cases and integration issues, test data, and source code.

I updated the style file for Volume 2. The new format allows more text per page while retaining the single-column layout and relatively wide margins intended to enhance readability on tablets. The new template also adds explicit permission for re-use of the abstract and teaser (with attribution) for the purpose of summarizing or promoting the paper. We're working to expand our archival process and website, register with indexing services, and promote the journal in a variety of ways. The importance of these initiatives will scale with the number of papers in the journal. Our first priority remains publishing the timely and high quality articles that you find on this website.

—Morgan McGuire

2012-05-30: Announcement

Dear Colleague,

We are proud to announce a new computer graphics journal: "The Journal of Computer Graphics Techniques." JCGT embraces the changing world of scientific publishing, which is moving away from for-profit print journals and towards free, online, digital publications. JCGT is a high-quality, peer-reviewed, and free journal for techniques: short papers of clear practical or theoretical value. We are dedicated to advancing the field of computer graphics through the publication of techniques in all areas of computer graphics, including software, hardware, games, and interaction.

JCGT is the next step in a respected tradition. When the best way to disseminate new, self-contained graphics techniques was in book form, the Graphics Gems Series was born. When we wanted to add peer review and a more timely publication schedule, many of the former Graphics Gems editors banded together to form the Journal of Graphics Tools. Today, we can publish even more promptly and eliminate all subscription and author's fees by moving to online digital publication. Thus, the JGT founding editor, advisory board, and much of the 2012 editorial board have resigned from JGT, and together we have created the free and non-profit Journal of Computer Graphics Techniques.

JCGT's editorial board will continue our commitment to rigorous peer review in a tight review cycle with high-quality editorial feedback. We will use modern online tools to produce and host our articles. Thanks to the nature of online publishing, papers can be published immediately after their review cycle concludes and they are approved by the Editor-in-Chief. Because it's online, JCGT can host supplementary material such as source code and images, and link them to the original article. In keeping with volunteer-driven, non-profit Open Access models, JCGT will use a minimal, non-exclusive copyright and publish all source code as Open Source.

We are all committed to JCGT's success as a high-quality, peer-reviewed publication, and we invite your submissions now at

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